Tuesday, November 27, 2012

After Thanksgiving Sprint

So the past week has been somewhat productive lots of turkey and food, anywho time to get down to the work. so this past weekend I have been working on some concept art for our game, maybe a splash screen for the title and what not. I ended up taking my personal xbox live avatar and drawing him on top of a japanese rooftop.

This is supposed to give an idea of what are game is striving for. 











the game should be at night and allow the player to reach high heights with the aid of parkour.
Today I worked with thaddeus and we got a cloud texture working so that a puff of clouds appears when the player double jumps to signify the player is able to double jump because of that cloud forming. this is the cloud texture. I wanted to go for a wind waker sort of feel so it has very curvy and a very asian look to it.




 This is also my custom water texture, once again I was looking for very asian/cartoony look. this is it in action courtesy of thaddeus.custom water texture in action.

Tuesday, November 20, 2012

Shimmy Animation

So I have been working on a right shimmy animation for when the avatar is hanging on a edge. it looks good but lets see what people think of it. basically after watching some assassins creed and screen capping it I think I have a pretty good foundation for a good animation.




well it time for bed and now it is only 24 days until I get married! :D

Monday, November 5, 2012

Animation domination


On to animation, with the game moving forward we are in need of animations so for the first round of them I have animated a run and a wall run.







Wall run. not too sure if we need a left wall run and a right wall run.