Tuesday, December 4, 2012

Alpha

So for this final sprint I worked on more animations and got the previous ones to look good.
so our project lead mentioned that he would like a roll animation so I made a forward roll animation for the avatars.

  I really wanted to make this roll as fluid as it could be and not make it look like it slowed the character down at all.












I reanimated the previous wall run as per some direction by the animators at react games.


Tuesday, November 27, 2012

After Thanksgiving Sprint

So the past week has been somewhat productive lots of turkey and food, anywho time to get down to the work. so this past weekend I have been working on some concept art for our game, maybe a splash screen for the title and what not. I ended up taking my personal xbox live avatar and drawing him on top of a japanese rooftop.

This is supposed to give an idea of what are game is striving for. 











the game should be at night and allow the player to reach high heights with the aid of parkour.
Today I worked with thaddeus and we got a cloud texture working so that a puff of clouds appears when the player double jumps to signify the player is able to double jump because of that cloud forming. this is the cloud texture. I wanted to go for a wind waker sort of feel so it has very curvy and a very asian look to it.




 This is also my custom water texture, once again I was looking for very asian/cartoony look. this is it in action courtesy of thaddeus.custom water texture in action.

Tuesday, November 20, 2012

Shimmy Animation

So I have been working on a right shimmy animation for when the avatar is hanging on a edge. it looks good but lets see what people think of it. basically after watching some assassins creed and screen capping it I think I have a pretty good foundation for a good animation.




well it time for bed and now it is only 24 days until I get married! :D

Monday, November 5, 2012

Animation domination


On to animation, with the game moving forward we are in need of animations so for the first round of them I have animated a run and a wall run.







Wall run. not too sure if we need a left wall run and a right wall run.

Wednesday, October 31, 2012

New Game

Well Momentum didn't make it to the next phase. but now I am on to a new game for the final product.
we are working on a ninja game with assassins creed parkour that utilizes your very own avatar to play the game. we wanted to use the avatars because the avatar is really a part of you, we spend countless amounts of money and time acquiring new gear for our avatars only to show off in a chat session via xbox live. (lame) so with our game you will actually be able to play with your avatar and be a ninja and do crazy acrobatics and stunts to acquire greater abilities in order to achieve greater feats within the game!

once again I am on the art side of the production team. I have done some concept art for the game with various settings and buildings.

 bamboo trail

 stylized bridge

 River temple

 Mountains

 Commons District 

 Props

 Riverside shrine

 Temple shrine

Rural Village

Our game is really coming together and I am excited to see where we can take this.

Monday, October 1, 2012

Momentum

With the industry presentations coming up(tomorrow) I decided to show off the art that I have done for the Momentum project. we we looking at ways to make a simple track to look a bit more appealing, also here are a few tracks that I worked on for our prototype.

A cloud, steel and lava track.
A type of contraption to add variety to the track.
 Early sketches of a lava track and ice track ---->
















 Various power up orbs 
 (idea was shot down)



A rain forest level that was also shot down 



Tuesday, August 28, 2012

it starts..

the senior capstone is here, I am stoked to get into a team and help develop an awesome game that will be a great portfolio piece. I have been brushing up on my art skills this summer, worked mainly on character design and speed painting techniques. after my last game design class in the spring I have learned a whole lot about animation too. this is the start of what I hope to be the best year of my undergrad career. *cheers*