Tuesday, December 4, 2012

Alpha

So for this final sprint I worked on more animations and got the previous ones to look good.
so our project lead mentioned that he would like a roll animation so I made a forward roll animation for the avatars.

  I really wanted to make this roll as fluid as it could be and not make it look like it slowed the character down at all.












I reanimated the previous wall run as per some direction by the animators at react games.


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