This blog is dedicated to the creative process and steps to making and publishing our Senior Capstone game for the XBLIG
Tuesday, December 4, 2012
Alpha
So for this final sprint I worked on more animations and got the previous ones to look good.
so our project lead mentioned that he would like a roll animation so I made a forward roll animation for the avatars.
I really wanted to make this roll as fluid as it could be and not make it look like it slowed the character down at all.
I reanimated the previous wall run as per some direction by the animators at react games.
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