Monday, January 28, 2013

Level Design Ho!

Level design is in full swing in my brain, I eat sleep and even dream level design. it has been fun to see how I can come up with cool interesting level designs and quests. my brain is constantly thinking of stuff to do in the game. I look at a building and imagine myself and how I could scale it if I had awesome parkouring abilities. then I have to take that into a game perspective and try and make that thought all objective based.
Level Design Blueprint
 So first off I gave my preliminary sketch some depth by blocking it in on sketchup.

Level mocked up in sketch up.
With the level having depth I then can take pieces of it and try and come up with some basic ideas as to how to utilize parkouring to get around and achieve objectives.
some objectives in how to get around.
Last I sketch up ideas and various actions for puzzles and movement.

I'll continue working on some more level design and sketch out more of the inner workings of buildings and objectives.

Sunday, January 27, 2013

Lets Do THIS!!

So the new semester has started and I am getting a bit nervous, so this is what has happened. we had a change in project lead, some new people joined and others dropped.. But I am on to animating I got a new smoke bomb throw animation and a fireball launching animation.
Fire ball animation
The game is coming along but we are having big discussions as to what we can do in our game which leads me to my new assignment: LEVEL DESIGN!
Avatar Ninja Preliminary level design mock up.
So I am pretty nervous about this, I am not too good at coming up with stuff, but I cam up with this very rough draft of a level and I am pretty happy with it. After playing with a bunch of games that were quest based like Assassins Creed, Toy Story - Toy Box Mode, Lego LoTR, WoW, and pretty much any game actually.... well this is my level design that i feel would allow us to maximize space and make interesting quests. I still am fighting for a boss battle in the sky *Crosses Fingers*