Level design is in full swing in my brain, I eat sleep and even dream level design. it has been fun to see how I can come up with cool interesting level designs and quests. my brain is constantly thinking of stuff to do in the game. I look at a building and imagine myself and how I could scale it if I had awesome parkouring abilities. then I have to take that into a game perspective and try and make that thought all objective based.
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| Level Design Blueprint |
So first off I gave my preliminary sketch some depth by blocking it in on sketchup.
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| Level mocked up in sketch up. |
With the level having depth I then can take pieces of it and try and come up with some basic ideas as to how to utilize parkouring to get around and achieve objectives.
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| some objectives in how to get around. |
Last I sketch up ideas and various actions for puzzles and movement.
I'll continue working on some more level design and sketch out more of the inner workings of buildings and objectives.
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