We showed our games to the masters students, the reception was quite well. our big thing is now we need a level. we are having a hard time agreeing on a type of level that we want. some want a city, and other want just a playground with no narrative other then collect x amount of scrolls. so I have had some level design responsibilities thrust upon me. so we had a meeting all who were involved in level design. and after some talking we are starting to rework the initial level design.
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| the first of many module islands we want to implement. |
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| the over all world that we would like to create given enough time. |
So this is it we are going to the skies and not looking back, we all agree on this because it will give the player a visual sense of accomplishment and progression. so now we are going to start doing this.